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Just thought I'd start this thread and await additions. I have taken notes again lately (was away for a while) and reassessed what notes are useful.
1) If you take a note on a player, note the bet/blinds; note the position; note the cards you see and the stack sizes. These are essential - a player who raises 74 oop in early position at low blinds is different to someone shoving 74 on button when short stacked.
2) Keep these notes short, mention the above factors and... read the notes on people and take note of them when playing them. You made the note so read it.
3) Don't list all hands, or a hand that aggrieved you, to add to notes - unless it is relevant to the person's style of play. IE they called a shove where you had top pair top kicker with a gut shot or lowest pair and a weak kicker but made the straight/2pair.
Any other tip would be helpful.
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Comments
I don't doubt that Teddy has nailed it, but for me, 6 tabling a quite complex game, with the tables popping up & binging & bonging, writing extensive notes is beyond me, & for my use, un-necessary.
For most of us, especially if we multi table, we need a simpler, quicker, easy to see at a glance system.
My system is less detailed, but I think it works well - I just colour code every single player I play against. It only needs to be done once, so it's not time intensive. And I don't have to click avatars or read notes, I can see, just by looking at the Table, how I "rate" that player, the colour around his avatar tells me.
Taking extensive notes after a single hand is not always representative of their play, & can so often be results orientated, too, especially if they just put a beat on us with a dubious play.
We ought to be able to get a general feel for a "new" player (to us) after an orbit or two. If he limps more than 50% of the time, or, even more tellingly, limp/calls, well we ought to know what we have here.
A quick look at Sharky is helpful, too. What games do they usually play (buy-in, format), how many of them (the bigger the number, the more likely their profit/loss is a true reflection), & how much they have won or lost per game.
If our man has lost £4,000 over a 4,000 game sample, how much more do we need to know? If they have won £4,000 over a 4,000 game sample, ditto. And, between those two, the varying degrees. 10,000 games & a £200 or £300 profit, & this player is handy enough, neither great nor woeful.
From that, I do a or 2 word note, & colour code the player. My system runs from purple at one extreme, to yellow at the other. Green is the sort of middle ground, & would usually be a profitable player.
Personally, more than that is going to be a waste of time, we can't be doing too much analysis on small samples of individual hands.
All imo, of course.