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Standard SnG Comp - FAO Sky Staff
when i first joined sky this was the type of tournament i wanted to play but there was none. I assume your talking about a 10 seat sng with top 3 paying by the way. I ended up playing bounty hunters and turbos which i really didnt enjoy. I Nearly left the site at this point but ended up becoming a dym junkie.
Defnitely i think normal sng's would attract new players. I'm sure i would give them a go but hard to see me moving off the dym's permanently.
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Hi All,
There was something mentioned here a while ago about trying to get more action going on the regular SnGs because they never seem to run but ntohing more seems to have been done about it.
I've been doing the DYM laddering thing on here and there are 200+ people registered on the thread to take part which is probably already 10 times the player base who ever even consider regging for a standard SnG
So I'm thinking abuot putting together some kinda competition for standard SnGs to get people playing them. IMO they're a lot more fun than DYMs and teach some skills which are missing from DYMs like going for the win.
I'll need to speak to Sky to see if we can get some prizes but I'm sure they'd be happy if it can get some games going for a format that practically never runs, so first I'm just trying to see if there is interest in this and whether people would start giving them a go if
1) There was a comp
2) The games actually filled up when you regged.
Post up if you have any ideas or what kinda BI range you'd play if they did run.
And yeah I've heard that story before lol, so many people become DYM junkies on here cos no other SnGs run.
So much more fun imo and much better money up top.
1: 10/20
2: 25/50
3: 40/80
4: 50/100
75/150
5: 100/200
150/300
6: 200/400
250/500
7: 300/600
8: 400/800
9: 500/1000
10 Minute Clock
As it is, they turn into a crapshoot far too early. If Sky wants decent numbers playing in these, they have to compete with the structures available on the other sites.
Also, reckon the more the games fill up, the more random passersby will just see them and reg, then see they filled up quick and come back etc to get numbers up, so not sure if we should limit it to only forumites
I'm hoping that if we bring in this new 'thing' then Sky will be persuaded to fix the structures if only as a tester to see how it goes. If there are X number of players that say I will play them IF you fix the structure, I can't see why they wouldn't, it's not like the games are running well atm.
If they improved the structures to what has been said above by BL then I would play em -
i would play sng more often but as been said before they need to resort to a playable structure.
5 year ago it was simple. 1 structure (10/20 15/30 25/50 75/150 100/200 150/300 200/400 300/600 400/800) and a choice of 2 lengths of blinds standard=10 mins speed=5mins. starting stack was 1500
i was happy to play them like that then and i would be more than happy to play them with this structure again. the only thing that put me off a little back then was the top heavy payout but thats been changed to imo a better 65/35.
i would love to know if anything came out of Scotty77 thread on the state of sng.
yeah i would be interested in a comp, anything that could boost numbers.
I would definitely approve of introducing or re-introducing turbo SNG's, though. Same blind levels with a faster clock.
Would prefer 10-max to 6-max personally, not sure why Sky don't offer this (or indeed cash 10-max, but that's another thread)
Would probably enter 'steps' SNGs, the ones where (assuming 10-max) top 2 get a free entry to next BI level, 3rd & 4th get a free retry at the current level, at some of the higher levels 5th/6th get a free entry to the next level down, other players lose their fee... I guess this is similar in some ways to the DYM challenge (which I'm sure I ought to try one day!) but gives a more structured approach will all Sky players can be involved in, not just forum users. It's always nice as a small stake player to think there is a shot at turning a small fee into, say, £1k if I can luckbox my way up all levels and cash in the highest level SNG - and for the more skilled players, they can buy in direct to the top level and know they have a massive edge against players who have fluked their way to that level.
Agree with Borin re: the levels involved, would be nice to have the choice of normal/speed/turbo clocks within that, but appreciate too much choice may be a bad thing while building liquidity and it probably makes sense to just have speed clock to start (not too slow for the action junkies, not too fast to make it a crapshoot for those of us that like a bit of play).
Games gotta fill up quickly, that's what put me off the Omaha DYM challenge... I get bored waiting 15+ mins to get a game started, start other games then don't want to leave the other games, so have too many tables open (= lag and, = progressively poor play!)
Would also like to see the shootout format come into the game, although appreciate even on a site with larger player pool this isn't the fastest filling type of tournament. Used to love playing them myself though, knowing that if you cash round 1 you are freerolling the next 3 rounds (if you keep progressing). Not far removed from bounty hunters I guess, so maybe they will be a popular addition here? May be a template to get people into playing SNGs?
Not sure how a cash champ type comp would work if Sky went down that route, but am sure I'd play a low-level band non-stop for a few weeks if there was a chance of winning a few extra quid.
Sorry for the ramble... in short... bring in 10-max... run £1 to £1000 (or equivalent) steps... bring in SNG shootouts... I'll play lots of SNGs and hopefully others will too
As for giving the people the type of tournaments they want, again I agree. However if we're talking about the standard SNG's, they need changing. Whether there's a forum competition, promotion or nothing at all, if people are ever to play these in significant numbers the structures need to be improved because at the moment they play so much worse than the same games on Stars. That's true of both 6-max and 9/10 handed tables.
I agree also with shakinaces that there's no reason to play SNG's if they're going to take an eternity to fill. It's a big problem Sky has that you can load up Stars and be playing inside two minutes, though. It's always going to be tricky for Sky to draw players away from Stars to play these. Maybe that's why Sky don't put any effort into this at all - They've given up the ghost.
I do have a few ideas in my head of potential things to encourage action in these games but it's clear people aren't going to play them without a more reasonable structure. Most of us play purely for fun and not for money but most of us don't find it much fun when the rake/poor structure leave a game having no edge.
So my first step is to try to get the structures amended (wish me luck!) even if it's only on a trial basis at first. I'm thinking basically BL's blind structure with a 5 min blind (turbo) and a 10 min blind (regular) but for the time being and to try to maximise liquidity in the games probably best to just start with 1 type.
I'll keep you posted.
Turbo.
Hyper Turbo.
O looks that works they have 50 million players online - lets copy that !
It's broke, fix it !
Good luck with talking them into changes Lambert. Can't imagine SNGs are a (very) profitable part of Sky's poker world given the lack of tables running, so they don't really have much to lose by going for change...
Cheers for getting back to us/me so quick Dave.
I think the new levels look good. I agree that 10 mins is probably longer than the majority of people want (me included), I think the 4 levels of speed sound good. My only concern is that I'm not sure we need all 4 different levels, 3 min blinds is pretty Hyper (and is the blind speed of a HU Hyper), but if you put in place the above it's MILES better than what we have now.
If we could get these SnGs in place Dave, I'm happy to take the lead with some community SnG comp unless you already have an idea in mind?
Paul
Anyone wanting to play a one minute clock would probably just prefer to play roulette on Sky Vegas.
As I say, I'd prefer ten minutes as the regular speed and five minutes as the turbo. It works for the site with enormous SNG traffic so, as others have said, why not just copy them?
Either way, I certainly think having four different levels would be excessive. The traffic isn't there to support that, in my opinion.
If I were to play a sit and go today, I would play on Stars. The reasons for that are i) the already mentioned blind structure issues and ii) the time it takes for a game to start on Sky. On Stars, you can be playing a SNG in two or three minutes while on Sky it can take twenty or thirty minutes, if one gets going at all.
Obviously Sky is not suddenly going to gain Stars' traffic. However the problem with having three or four different speeds is that the player pool is split. You end up with two people waiting for a 1 minute SNG, another guy waiting for a 3 minute, and three guys waiting for a seven minute. The guys waiting for the 7 minute game don't want to play the 1 minute variant, just because they can get it started and the 1-minute guys don't want to play the 7-minute game.
Eventually everyone gives up and they don't come back because they know that games don't start on Sky.
I've played thousands of SNG's on Stars but I would prefer to play here. I can't because the only options are variants that don't appeal to me and the variants that do appeall to me have seen their traffic split between so many blind speeds that they get started only every twenty minutes.
With two blind speeds, the guys that want to play really fast can play something that's quite fast. The guys that want to play something slow can play something that's quite slow. Traffic is bottlenecked into two options and SNG's start every ten minutes instead of every twenty.
The whole point of sit and go's is that they start quickly. That's what needs to improve and I don't think offering more options will achieve that.