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RNG?

edited February 2011 in Area 51


 please leave this here mod4 / bernie / & skyrich

In order for this to be discussed properly ,
all views from all side must be ,
civil & not to complex for us mere mortals .

It would be great if skypoker put forward an RNG guy/gal from their side to
join in this civil RNG discussion .

SO TO START THE DISCUSSION GOING ,
IN SIMPLE TERMS ,
HOW DOES THE RNG WORK IN POKER SITES ?


DO ALL POKER SITES USE THE SAME RNG ?



«1345

Comments

  • edited February 2011
    i was led to believe a while back by sky employee via their online chat thingy that sky poker has their own self programmed RNG
  • edited February 2011
    I think any explanation from a Techy regarding precisely how the SKY pRNG shuffles the cards, and any associated sub-routines controlling the allocation of said cards to the table, would be very helpful.
  • edited February 2011
    dont get elsa started !!! but yes i top idea sir!
  • edited February 2011
    In Response to Re: RNG ( on all poker sites ) A CIVIL DISCUSSION IN GENERAL CHAT / please leave this here mod4 / bernie / & skyrich:
    dont get elsa started !!! but yes i top idea sir!
    Posted by pod1


    LOL ................ Started!!!!! .................. I never stopped!

  • edited February 2011
    I heard that one major site is looking at setting up thousands and thousands of banks of real decks, operated by a machine, to be used online to try and alieviate peoples concerns about riggaments.
  • edited February 2011
    In Response to Re: RNG ( on all poker sites ) A CIVIL DISCUSSION IN GENERAL CHAT / please leave this here mod4 / bernie / & skyrich:
    I heard that one major site is looking at setting up thousands and thousands of banks of real decks, operated by a machine, to be used online to try and alieviate peoples concerns about riggaments.
    Posted by scotty77

    I heard same a year or so ago. Don't know if it is still a go'er or was just a wind-up.

    Wouldn't it be cheaper to move the site to China and have real dealers?

  • edited February 2011
    Ok here's a quickie ............

    Random is a strange thing. The following numbers appear random and indeed when examined by the standard checks for randomness, they pass with flying colours .......... and yet they are not random and are totally predictable, as would be the next 10,000 or 1,000,000 numbers in the sequence.

    141592653589793238462643383279502884197169399375105820974944592307816406286208998628034825342117067982148086513282306647093844609550582231725359408128481117450284102701938521462294895 493038196 442881097566593344612847 5648233786783165271201909145648566923460348610454326648213393607260249141273724587006606315588174881520920962829254091715364367892590360011330530548820466521384146951941511609

    Random isn't easy.


  • ybyb
    edited February 2011
    by that definition a dealer shuffling a pack of cards in a casino is not random either.

    you might as well just give up poker imo.
  • edited February 2011
    In Response to Re: RNG ( on all poker sites ) A CIVIL DISCUSSION IN GENERAL CHAT / please leave this here mod4 / bernie / & skyrich:
    by that definition a dealer shuffling a pack of cards in a casino is not random either. you might as well just give up poker imo.
    Posted by yb


    Yes it is.

    If the cards fell on the floor and you picked them all up it would be random. Random is a sequence that cannot be pre-determined.

  • edited February 2011
    lol @ the idea a physical shuffling machine is going to be any more random than virtual shuffling machine.
    IN SIMPLE TERMS, HOW DOES THE RNG WORK IN POKER SITES ?

    Well I don't work for Sky but I have been a programmer for 15 years, worked on some gaming sites, so let me try and sum it up...

    First of all, as many know, computers aren't too hot at generating random numbers on their own...they can create "pseudo-random numbers", but over time these will show patterns or bias because there is no actual randomness in the system. You would never notice in the short term but over millions of instances (shuffles) patterns would be there for those with the werewithall to track millions of games.

    So, what people coding RNGs do is introduce one or more "seeds"...random input that allows the computer to generate numbers that are much closer to truly random. The classic seed is something called a unix time stamp, which is the way unix computers measure time...this is the number of seconds since Jan 1st 1970. A lot of very basic RNGs will use this because it's the simplest way of getting a new random(ish) number in most languages.

    So that's a basic RNG, and if I set up a 9 person table using that RNG I can pretty much gaurentee we could play 9 handed for decades and you wouldn't spot any patterns. This is often where the "pseudo-random" distinction trips non geeks up...yes, it's not technically random, but it's so close it makes no practical difference in human terms.

    So that's a basic RNG, but those used by gaming sites are MUCH more complex. They will use multiple seeds, and these will be much more random than a simple unix time stamp. Some examples of things used for seeds:

    * Rate of radioactive decay in a small sample of material
    * Static from a TV or radio broadcast randomly tuned to dead air
    * Ambient noise from a busy environment (e.g. hang a highly sensitive microphone out in the street!)
    * Tiny current fluctuations in an electrical system

    So really that stuff is about as random as it gets, and gaming sites will most likely use multiple exotic seeds to feed their RNG.

    Once you have your random numbers the deck is shuffled, and away we go. There are other steps along the way but it's boring tech stuff, and nothing Sky (or any other gaming company) would confirm in detail anyway.

    So there you go...RNGs in a nutshell.

    And if there's one single argument against the fixing arguments it's this: the RNGs of all sites are audited regularly by independant third parties to ensure randomness. This is a very sophisticated statistical audit that will look at overall hand distribution, frequency and value of outliers, ensuring the RNG is consistent across games, etc. Any sign of patterns and the gaming co is going to be in very hot water with their gaming comission and will be shut down pretty promptly if they don't fix it. The various juristictions used as gaming co bases make so much from the industry they simply can't afford *any* whiff of the games being fixed.

    Phew, that turned out longer that I thought! At least I'll have something to quote in future when this invariably comes up though :)

     


  • ybyb
    edited February 2011
    In Response to Re: RNG ( on all poker sites ) A CIVIL DISCUSSION IN GENERAL CHAT / please leave this here mod4 / bernie / & skyrich:
    In Response to Re: RNG ( on all poker sites ) A CIVIL DISCUSSION IN GENERAL CHAT / please leave this here mod4 / bernie / & skyrich : Yes it is. If the cards fell on the floor and you picked them all up it would be random. Random is a sequence that cannot be pre-determined.
    Posted by elsadog
    But surely the shuffling technique is going to affect the randomness, no? So depending on who is shuffling the deck a particular sequence of cards may be slightly more likely than another sequence. Imo a RNG can provide a state of randomness more effectively than a human can with a real deck.
  • ybyb
    edited February 2011
    In Response to Re: RNG ( on all poker sites ) A CIVIL DISCUSSION IN GENERAL CHAT / please leave this here mod4 / bernie / & skyrich:
    lol @ the idea a physical shuffling machine is going to be any more random than virtual shuffling machine. Well I don't work for Sky but I have been a programmer for 15 years, worked on some gaming sites, so let me try and sum it up... First of all, as many know, computers aren't too hot at generating random numbers on their own...they can create "pseudo-random numbers", but over time these will show patterns or bias because there is no actual randomness in the system. You would never notice in the short term but over millions of instances (shuffles) patterns would be there for those with the werewithall to track millions of games. So, what people coding RNGs do is introduce one or more "seeds"...random input that allows the computer to generate numbers that are much closer to truly random. The classic seed is something called a unix time stamp, which is the way unix computers measure time...this is the number of seconds since Jan 1st 1970. A lot of very basic RNGs will use this because it's the simplest way of getting a new random(ish) number in most languages. So that's a basic RNG, and if I set up a 9 person table using that RNG I can pretty much gaurentee we could play 9 handed for decades and you wouldn't spot any patterns. This is often where the "pseudo-random" distinction trips non geeks up...yes, it's not technically random, but it's so close it makes no practical difference in human terms. So that's a basic RNG, but those used by gaming sites are MUCH more complex. They will use multiple seeds (as many as 52 or more, funnily enough!), and these will be much more random than a simple unix time stamp. Some examples of things used for seeds: * Rate of radioactive decay in a small sample of material * Static from a TV or radio broadcast randomly tuned to dead air * Ambient noise from a busy environment (e.g. hang a highly sensitive microphone out in the street!) * Tiny current fluctuations in an electrical system So really that stuff is about as random as it gets, and gaming sites will most likely use multiple exotic seeds to feed their RNG. Once you have your random numbers the deck is shuffled, and away we go. There are other steps along the way but it's boring tech stuff, and nothing Sky (or any other gaming company) would confirm in detail anyway. So there you go...RNGs in a nutshell. And if there's one single argument against the fixing arguments it's this: the RNGs of all sites are audited regularly by independant third parties to ensure randomness. This is a very sophisticated statistical audit that will look at overall hand distribution, frequency and value of outliers, ensuring the RNG is consistent across games, etc. Any sign of patterns and the gaming co is going to be in very hot water with their gaming comission and will be shut down pretty promptly if they don't fix it. The various juristictions used as gaming co bases make so much from the industry they simply can't afford *any* whiff of the games being fixed. Phew, that turned out longer that I thought! At least I'll have something to quote in future when this invariably comes up though :)  
    Posted by DannyMcs
    Very interesting post, thanks.
  • edited February 2011
    In Response to Re: RNG ( on all poker sites ) A CIVIL DISCUSSION IN GENERAL CHAT / please leave this here mod4 / bernie / & skyrich:
    In Response to Re: RNG ( on all poker sites ) A CIVIL DISCUSSION IN GENERAL CHAT / please leave this here mod4 / bernie / & skyrich : But surely the shuffling technique is going to affect the randomness, no? So depending on who is shuffling the deck a particular sequence of cards may be slightly more likely than another sequence. Imo a RNG can provide a state of randomness more effectively than a human can with a real deck.
    Posted by yb

    I think you are missing the point. Poker RNG's produce a pseudo-random deal. It's not random, it can't be random it's generated. If it's generated it can't be random. It can appear random but it's not.

  • edited February 2011
    But surely the shuffling technique is going to affect the randomness, no?
    Quite, and this is another thing a lot of people seem to miss...live deals often just aren't that random. I played a live tourney just last night in which I saw themy two hole cards from hand A appear next to each other on the flop in hands B & C, then on the turn and river in hand D. Even pro dealers aren't immune to thise, but give me an RNG over a random player dealt shuffle any day.
  • edited February 2011
    In Response to Re: RNG ( on all poker sites ) A CIVIL DISCUSSION IN GENERAL CHAT / please leave this here mod4 / bernie / & skyrich:
    lol @ the idea a physical shuffling machine is going to be any more random than virtual shuffling machine. Well I don't work for Sky but I have been a programmer for 15 years, worked on some gaming sites, so let me try and sum it up... First of all, as many know, computers aren't too hot at generating random numbers on their own...they can create "pseudo-random numbers", but over time these will show patterns or bias because there is no actual randomness in the system. You would never notice in the short term but over millions of instances (shuffles) patterns would be there for those with the werewithall to track millions of games. So, what people coding RNGs do is introduce one or more "seeds"...random input that allows the computer to generate numbers that are much closer to truly random. The classic seed is something called a unix time stamp, which is the way unix computers measure time...this is the number of seconds since Jan 1st 1970. A lot of very basic RNGs will use this because it's the simplest way of getting a new random(ish) number in most languages. So that's a basic RNG, and if I set up a 9 person table using that RNG I can pretty much gaurentee we could play 9 handed for decades and you wouldn't spot any patterns. This is often where the "pseudo-random" distinction trips non geeks up...yes, it's not technically random, but it's so close it makes no practical difference in human terms. So that's a basic RNG, but those used by gaming sites are MUCH more complex. They will use multiple seeds (as many as 52 or more, funnily enough!), and these will be much more random than a simple unix time stamp. Some examples of things used for seeds: * Rate of radioactive decay in a small sample of material * Static from a TV or radio broadcast randomly tuned to dead air * Ambient noise from a busy environment (e.g. hang a highly sensitive microphone out in the street!) * Tiny current fluctuations in an electrical system So really that stuff is about as random as it gets, and gaming sites will most likely use multiple exotic seeds to feed their RNG. Once you have your random numbers the deck is shuffled, and away we go. There are other steps along the way but it's boring tech stuff, and nothing Sky (or any other gaming company) would confirm in detail anyway. So there you go...RNGs in a nutshell. And if there's one single argument against the fixing arguments it's this: the RNGs of all sites are audited regularly by independant third parties to ensure randomness. This is a very sophisticated statistical audit that will look at overall hand distribution, frequency and value of outliers, ensuring the RNG is consistent across games, etc. Any sign of patterns and the gaming co is going to be in very hot water with their gaming comission and will be shut down pretty promptly if they don't fix it. The various juristictions used as gaming co bases make so much from the industry they simply can't afford *any* whiff of the games being fixed. Phew, that turned out longer that I thought! At least I'll have something to quote in future when this invariably comes up though :)  
    Posted by DannyMcs

    I have a number of questions relating to this. I'll start with one.

    You say that you could play for decades and not spot any patterns. How did s University team manage to crack the RNG at a (then) well known poker site, a few years back?

  • edited February 2011
    How did s University team manage to crack the RNG at a (then) well known poker site, a few years back?
    Source? Link? I've heard of the MIT blackjack team but not of a uni poker team busting a site.

    Not that it really matters, tbh...it's quite possible to code a bad RNG, someone doing so once doesn't mean all RNGs are flawed. If an RNG is flawed and it's on a regulated site it will be spotted and action taken pretty quickly.
  • edited February 2011
    Poker RNG's produce a pseudo-random deal.

    Let's clear this up now: pseudo-random is just a computer science term to differentiate computer generated numbers from "true" random numbers. It doesn't mean it's not random and for all practical purposes it is. Don't get hung up on that pseudo- bit!
    It's not random, it can't be random it's generated. If it's generated it can't be random. It can appear random but it's not.
    OK, so you're saying a deck dropped on the floor is random but a deck shuffled by an RNG is not? How about if that RNG had been fed it's seeds based on a deck that had been dropped on the floor by a real human? Because the methods I mentioned for feeding RNGs are *at least* as random as that.


  • ybyb
    edited February 2011
    In Response to Re: RNG ( on all poker sites ) A CIVIL DISCUSSION IN GENERAL CHAT / please leave this here mod4 / bernie / & skyrich:
    In Response to Re: RNG ( on all poker sites ) A CIVIL DISCUSSION IN GENERAL CHAT / please leave this here mod4 / bernie / & skyrich : I think you are missing the point. Poker RNG's produce a pseudo-random deal. It's not random, it can't be random it's generated. If it's generated it can't be random. It can appear random but it's not.
    Posted by elsadog
    I'm pretty sure that I can just about grasp the point lol.

    I understand what you are saying about it being pseudo-random (dannymcs' post was most informative); what I am saying is that a RNG will still be more random than a human shuffling a deck of cards. Is complete and total randomness even possible?

    In reality, though, you are not going to be able to spot any patterns with a virtual shuffle from a regulated RNG, and is just about as random as something can be.

    Can I ask you a question as you obviously have a massive grudge against the online form of poker. Do you still play online? And if so, why?
  • edited February 2011
    In Response to Re: RNG ( on all poker sites ) A CIVIL DISCUSSION IN GENERAL CHAT / please leave this here mod4 / bernie / & skyrich:
    Let's clear this up now: pseudo-random is just a computer science term to differentiate computer generated numbers from "true" random numbers. It doesn't mean it's not random and for all practical purposes it is. Don't get hung up on that pseudo- bit! OK, so you're saying a deck dropped on the floor is random but a deck shuffled by an RNG is not? How about if that RNG had been fed it's seeds based on a deck that had been dropped on the floor by a real human? Because the methods I mentioned for feeding RNGs are *at least* as random as that.
    Posted by DannyMcs

    Pseudo random is what it says on the tin ........ it's not random.

    It can't be nearly random it either is or it isn't. 

  • edited February 2011
    In Response to Re: RNG ( on all poker sites ) A CIVIL DISCUSSION IN GENERAL CHAT / please leave this here mod4 / bernie / & skyrich:
    In Response to Re: RNG ( on all poker sites ) A CIVIL DISCUSSION IN GENERAL CHAT / please leave this here mod4 / bernie / & skyrich : I'm pretty sure that I can just about grasp the point lol. I understand what you are saying about it being pseudo-random (dannymcs' post was most informative); what I am saying is that a RNG will still be more random than a human shuffling a deck of cards. Is complete and total randomness even possible? In reality, though, you are not going to be able to spot any patterns with a virtual shuffle from a regulated RNG, and is just about as random as something can be. Can I ask you a question as you obviously have a massive grudge against the online form of poker. Do you still play online? And if so, why?
    Posted by yb

    I have no grudge but I believe in questioning things that are not as transparent as they could or should be. 

    Yes I still play on line, and before you ask, no I'm not a losing player.



  • edited February 2011
    In Response to Re: RNG ( on all poker sites ) A CIVIL DISCUSSION IN GENERAL CHAT / please leave this here mod4 / bernie / & skyrich:
    In Response to Re: RNG ( on all poker sites ) A CIVIL DISCUSSION IN GENERAL CHAT / please leave this here mod4 / bernie / & skyrich : Pseudo random is what it says on the tin ........ it's not random. It can't be nearly random it either is or it isn't. 
    Posted by elsadog
    So dealing cards from a deck isn't random either then as you're dealing them out in order that they lie in the deck.
  • edited February 2011
    In Response to Re: RNG ( on all poker sites ) A CIVIL DISCUSSION IN GENERAL CHAT / please leave this here mod4 / bernie / & skyrich:
    lol @ the idea a physical shuffling machine is going to be any more random than virtual shuffling machine. Well I don't work for Sky but I have been a programmer for 15 years, worked on some gaming sites, so let me try and sum it up... First of all, as many know, computers aren't too hot at generating random numbers on their own...they can create "pseudo-random numbers", but over time these will show patterns or bias because there is no actual randomness in the system. You would never notice in the short term but over millions of instances (shuffles) patterns would be there for those with the werewithall to track millions of games. So, what people coding RNGs do is introduce one or more "seeds"...random input that allows the computer to generate numbers that are much closer to truly random. The classic seed is something called a unix time stamp, which is the way unix computers measure time...this is the number of seconds since Jan 1st 1970. A lot of very basic RNGs will use this because it's the simplest way of getting a new random(ish) number in most languages. So that's a basic RNG, and if I set up a 9 person table using that RNG I can pretty much gaurentee we could play 9 handed for decades and you wouldn't spot any patterns. This is often where the "pseudo-random" distinction trips non geeks up...yes, it's not technically random, but it's so close it makes no practical difference in human terms. So that's a basic RNG, but those used by gaming sites are MUCH more complex. They will use multiple seeds (as many as 52 or more, funnily enough!), and these will be much more random than a simple unix time stamp. Some examples of things used for seeds: * Rate of radioactive decay in a small sample of material * Static from a TV or radio broadcast randomly tuned to dead air * Ambient noise from a busy environment (e.g. hang a highly sensitive microphone out in the street!) * Tiny current fluctuations in an electrical system So really that stuff is about as random as it gets, and gaming sites will most likely use multiple exotic seeds to feed their RNG. Once you have your random numbers the deck is shuffled, and away we go. There are other steps along the way but it's boring tech stuff, and nothing Sky (or any other gaming company) would confirm in detail anyway. So there you go...RNGs in a nutshell. And if there's one single argument against the fixing arguments it's this: the RNGs of all sites are audited regularly by independant third parties to ensure randomness. This is a very sophisticated statistical audit that will look at overall hand distribution, frequency and value of outliers, ensuring the RNG is consistent across games, etc. Any sign of patterns and the gaming co is going to be in very hot water with their gaming comission and will be shut down pretty promptly if they don't fix it. The various juristictions used as gaming co bases make so much from the industry they simply can't afford *any* whiff of the games being fixed. Phew, that turned out longer that I thought! At least I'll have something to quote in future when this invariably comes up though :)  
    Posted by DannyMcs

    That is rather a long, and well put together post, and it has obviously impressed. Can I ask you to elaborate on some points?

    You say once you have your random numbers the deck is shuffled. Can you explain what these random numbers are exactly. How many are there? What are they? How does the machine then shuffle them?

    I have some other points but as you've given a lot of information I think we should take them all one or two at a time.

  • edited February 2011
    In Response to Re: RNG ( on all poker sites ) A CIVIL DISCUSSION IN GENERAL CHAT / please leave this here mod4 / bernie / & skyrich:
    In Response to Re: RNG ( on all poker sites ) A CIVIL DISCUSSION IN GENERAL CHAT / please leave this here mod4 / bernie / & skyrich : So dealing cards from a deck isn't random either then as you're dealing them out in order that they lie in the deck.
    Posted by AcidMan27

    The deal from the deck isn't random - the shuffle and consequent order of cards in the deck is random.

  • edited February 2011
    You didn't answer my question...if an RNG is fed by a method you consider random, how is it any less random than that method on it's own?

    If you choose to take "pseudo-random" as meaning "it's not random" that's your perogative, but that's not what it means. Anyone who's done a computer science degree or been involved in the field can tell you this.
  • edited February 2011
    You say once you have your random numbers the deck is shuffled. Can you explain what these random numbers are exactly. How many are there? What are they? How does the machine then shuffle them?
    Well I can't speak for Sky but I can give the basics of how it works on at least one other site, and it's probably much the same across all of them.

    * Each card in the deck is placed in an array, which is a way computers store/manage a set of data. An array looks like this:

    $cards[1] = "As";
    $cards[2] = "Ks";
    $cards[3] = "Qs";
    $cards[4] = "Js";
    $cards[5] = "10s";
    ...etc...
    $cards[52] = "1h";

    * Each card in the deck is assigned a random number using the methods I mentioned above.

    * Deck is then sorted from highest number to lowest to get a random shuffle. Some sites may do a "virtual cut" or introduce other stages, but that's about the size of it for the site I worked on. I'd be pretty surprised if other sites worked a great deal differently.

  • edited February 2011
    In Response to Re: RNG ( on all poker sites ) A CIVIL DISCUSSION IN GENERAL CHAT / please leave this here mod4 / bernie / & skyrich:
    You didn't answer my question...if an RNG is fed by a method you consider random, how is it any less random than that method on it's own? If you choose to take "pseudo-random" as meaning "it's not random" that's your perogative, but that's not what it means. Anyone who's done a computer science degree or been involved in the field can tell you this.
    Posted by DannyMcs

    You obviously know far more about this than I do, so please just answer the questions relating to your post and take me through it at a speed I can cope with.

  • edited February 2011
    In Response to Re: RNG ( on all poker sites ) A CIVIL DISCUSSION IN GENERAL CHAT / please leave this here mod4 / bernie / & skyrich:
    Well I can't speak for Sky but I can give the basics of how it works on at least one other site, and it's probably much the same across all of them. * Each card in the deck is placed in an array, which is a way computers store/manage a set of data. An array looks like this: $cards[1] = "As"; $cards[2] = "Ks"; $cards[3] = "Qs"; $cards[4] = "Js"; $cards[5] = "10s"; ...etc... $cards[52] = "1h"; * Each card in the deck is assigned a random number using the methods I mentioned above. * Deck is then sorted from highest number to lowest to get a random shuffle. Some sites may do a "virtual cut" or introduce other stages, but that's about the size of it for the site I worked on. I'd be pretty surprised if other sites worked a great deal differently.
    Posted by DannyMcs

    Ahh ok that looks very technical. 

    So let's see if I've got this right. You are saying that they use 52 cards and each card is assigned a number from 1 - 52. Is that correct? How many sequences of cards would that give?


  • edited February 2011
    My main concerns with RNG's (in general) are anti collusion software algorythms.  I have gone into detail in depth elsewhere so I shall not repeat it in such detail here.  Many online poker sites intoduced anti collusion algorythms following well documented public scandals.  The effect of this software basically levels the playing field to a degree, preventing any individual winning a disproportiante percentage of the time.  This software is described somewhat as a safeguard as it potentially would prevent the actions seen in scandals past.  I'm trying to find a quality source article to attach.  I dont want to get onto too much detail as I dont wish to "muddy the water".

    So as I say My main concerns and questions surround the effects that these algorythms, and in a more general sense player bots, have upon psuedo RNG's. 

    Please may I request that if anyone doubts that these algorythms or player bots exhist that they do a little research.
  • edited February 2011
    Not quite. The random number assigned to each card is likely to be much higher than 1-52 simply because good RNGs tend to deal with big numbers. Even with simple timestamps you'd end up with each card assigned a number like 4094211296, 6412095051, that kind of thing.

    Once each of the cards has been assigned that number you then order the deck from highest to lowest (or vice versa), and you've got your starting deck.

    The number of starting sequences is just the same as the number with a live deck...10 to the power of something silly or whatever it is.
  • edited February 2011
    In Response to Re: RNG ( on all poker sites ) A CIVIL DISCUSSION IN GENERAL CHAT / please leave this here mod4 / bernie / & skyrich:
    My main concerns with RNG's (in general) are anti collusion software algorythms.  I have gone into detail in depth elsewhere so I shall not repeat it in such detail here.  Many online poker sites intoduced anti collusion algorythms following well documented public scandals.  The effect of this software basically levels the playing field to a degree, preventing any individual winning a disproportiante percentage of the time.  This software is described somewhat as a safeguard as it potentially would prevent the actions seen in scandals past.  I'm trying to find a quality source article to attach.  I dont want to get onto too much detail as I dont wish to "muddy the water". So as I say My main concerns and questions surround the effects that these algorythms, and in a more general sense player bots, have upon psuedo RNG's.  Please may I request that if anyone doubts that these algorythms or player bots exhist that they do a little research.
    Posted by AMYBR

    Not wishing to be rude AMYBR but can we first of all get to the bottom of the rng. I think we are all going to get mixed up if we jump the gun. I agree that the sub-routines are a very relevant question but can we take this one step at a time.

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